Activating Identities and Futures (AIF)
A Gallery for Creative Thinking and Futures
Activating Identities and Futures (AIF) is a Stage 2 subject where you design your own learning journey by setting a Learning Goal that matters to you and creating an Output of Learning to share your achievement.
AGSA can be a rich stimulus for this subject, offering collections, exhibitions, and programs that connect with culture, identity, creativity, and community. Visiting the Gallery, exploring our online resources, and engaging with exhibitions can help spark ideas for meaningful goals and outputs.
Engaging with AGSA encourages you to ask questions, take risks in your learning, and connect your personal goals with broader social and cultural contexts. AGSA can be a launchpad for your AIF journey — supporting you to become an independent, reflective learner with the skills and confidence to shape your own future.
Why start at the Gallery?
The Gallery is more than a place to view art — it is a space for questioning, imagining, and reflecting. Artworks and exhibitions can:
- inspire you to think about identity, culture, and belonging,
- spark ideas for social or community initiatives,
- show how artists use creativity to respond to global challenges,
- provide models for storytelling, design, and innovation,
- and encourage you to reflect on your own place in the world.
Possible Learning Goals with AGSA as a stimulus
Your AIF Learning Goal should connect to something that matters to you. Here are some ways AGSA might support that journey:
- Cultural Identity & Expression
- Explore how artists express personal or cultural identity and reflect on your own.
- Learning Goal example: “To explore my cultural identity through artmaking and create a series of works that reflect my story.”
- Community & Social Impact
- Investigate how art exhibitions (like Tarnanthi) promote understanding and dialogue.
- Learning Goal example: “To develop a proposal for a community-based art initiative that builds cultural connections.”
- Creativity & Innovation
- Study how technology changes artmaking practices.
- Learning Goal example: “To learn how to use digital tools to create and share visual art that engages with social issues.”
- Wellbeing & Personal Growth
- Consider how creative engagement can improve wellbeing.
- Learning Goal example: “To design and trial a personal wellbeing plan that uses creative practice as a stress management tool.”
- Future Pathways
- Explore careers in curation, arts management, design, or education.
- Learning Goal example: “To research curatorial practice and create a hypothetical exhibition proposal inspired by AGSA’s collection.”
Your Output of Learning could take many forms, for example:
- a written proposal for an exhibition, festival, or arts initiative,
- a series of artworks or a digital portfolio inspired by Gallery collections,
- a podcast, video, or blog that explores how art addresses identity and community issues,
- a plan for using art to promote wellbeing in schools,
- a roadmap for a career in the creative industries,
- a reflective piece on how engaging with art has shaped your own learning journey.